I design and develop indie games across 2D, 3D, and retro styles. One of my recent games placed Top 28 in a featured game jam with 2,000+ submissions, sponsored by CrazyGames. More of my games and experiments can be found on my itch.io page ↗
Designing and developing a 3D movement game in Unreal Engine in blueprint inspired by tricking and martial arts. Building custom movement mechanics, 3D characters, animations, and gameplay systems.
Built in PICO-8 with Lua under strict memory and cartridge constraints, requiring creative code optimization and compact data structures. Developed perspective-based visibility mechanics, multi-layer parallax, dynamic light/dark environments, custom pixel art, and collision systems.
Published a game created in 4 days that ranked Top 8% in Narrative and Top 10% in Enjoyment out of 10,600+ submissions for GMTK Game Jam 2026 in July. The game was built in Godot with a focus on storytelling, mechanics, and player experience.
Built and designed my own interactive game — combining storytelling, mechanics, and player experience.
Multi-media brand designer for the Southern California Tricking Demo Team OVRDRIVE.
Apparel and merch designer.
Product and website designer.
Voice journal app.
Illustration + animation.
Fitness tracking app.