Full Stack Software Engineer & Game Developer

Some of my recent projects

I design and develop indie games across 2D, 3D, and retro styles. One of my recent games placed Top 28 in a featured game jam with 2,000+ submissions, sponsored by CrazyGames. More of my games and experiments can be found on my itch.io page ↗

3D Tricking Game

🎮 3D Martial ArtsGame

Designing and developing a 3D movement game in Unreal Engine in blueprint inspired by tricking and martial arts. Building custom movement mechanics, 3D characters, animations, and gameplay systems.

Retro Perspective Game

🎮 Retro Perspective Game

Built in PICO-8 with Lua under strict memory and cartridge constraints, requiring creative code optimization and compact data structures. Developed perspective-based visibility mechanics, multi-layer parallax, dynamic light/dark environments, custom pixel art, and collision systems.

🎮 Indie Puzzle Platformer Game

Published a game created in 4 days that ranked Top 8% in Narrative and Top 10% in Enjoyment out of 10,600+ submissions for GMTK Game Jam 2026 in July. The game was built in Godot with a focus on storytelling, mechanics, and player experience.

🎮 Indie Game

Built and designed my own interactive game — combining storytelling, mechanics, and player experience.

Overdrive

Multi-media brand designer for the Southern California Tricking Demo Team OVRDRIVE.

Shirt Design

Apparel and merch designer.

Sauté

Product and website designer.

Voice App

Voice journal app.

Character Design

Illustration + animation.

Move App

Fitness tracking app.